
- #How to make halo custom edition maps work with halo demo full version#
- #How to make halo custom edition maps work with halo demo install#
So you're starting with your old C code, and refactoring it with C++ features? You can change it back and it will work with Halo full version, instead. Know that changing this will cause it to only work in Halo CE. I recommend HxD if you're on Windows, and Hex Fiend if you're on OS X.Īt offset 0x4, change it from 07 00 00 00 to 61 02 00 00. Any assets are already internalized, anyway. Be sure that Eschaton does not import duplicates to avoid increasing the file size any more. Step 4, import the tagc tag into your expanded map. When asked to replace, click on Replace and Internalize, then select your CE maps folder and your Halo CE bitmaps.map and sounds.map. Step 3, recursively extract the tagc tag: ui\ui_tags_loaded_multiplayer_scenario_type from the CE map. I will be using bloodgulch.map, because we love picking on poor Blood Gulch. Step 2, open a multiplayer map from Halo Custom Edition.
#How to make halo custom edition maps work with halo demo full version#
Once you have expanded it, internalize all bitmaps and sounds using your Halo full version bitmaps.map and sounds.map. Step 1, you need to open and expand your Halo full version map in Eschaton.
#How to make halo custom edition maps work with halo demo install#
That means that if you're on a Mac, you will need to install Windows or perhaps Wine to install it. Note: For legal purposes, I will not upload the full version of Halo or Halo Custom Edition. You can download Halo Custom Edition's installer here: Halo: Custom Edition (I will refer to this as Halo CE) You will need the Windows version of Halo to install this. Halo: Combat Evolved You CAN use HaloMD, but the bitmaps.map is modified in it, so some bitmaps may get broken. Alternatively, I wrote a patcher (Windows Only) I use HxD on Windows and Hex Fiend on OS X. That also means you only need to do this once, so let's get started.Ī hex editor.

Know that this tutorial will bloat your map by internalizing all assets, and you cannot undo this.

For your guys' sake, I will write a patcher to take care of the hex editor part. After about a couple hours of researching it, I've done it with just Eschaton and a hex editor alone. NOTE: There is a much better, safer way to do this:Įarlier today, I was asked if it was possible to convert a Halo Full version map to a Halo CE map.
